Monday, December 31, 2007

Leveling Tailoring

Leveling Tailoring, 1-375:

1-160

1 - 50
Bolt of Linen Cloth (2 x Linen Cloth) x 80
50 - 70
Linen Bag (3 x Bolt of Linen Cloth, 3 x Coarse Thread) x 20
70 - 75
Reinforced Linen Cape (2 x Bolt of Linen Cloth, 3 x Coarse Thread) x 5
75 - 105
Bolt of Woolen Cloth (3 x Wool Cloth) x 60
105 - 110
Gray Woolen Shirt (2 x Bolt of Woolen Cloth, 1 x Fine Thread, 1 x Gray Dye) x 5
110 - 125
Double-stitched Woolen Shoulders (3 x Bolt of Woolen Cloth, 2 x Fine Thread) x 15
125 - 145
Bolt of Silk Cloth (4 x Silk Cloth) x 190
145 - 160
Azure Silk Hood (2 x Bolt of Silk Cloth, 2 x Blue Dye, 1 x Fine Thread) x 15

160-220

160 - 170
Silk Headband (3 x Bolt of Silk Cloth, 2 x Fine Thread) x 10
170 - 175
Formal White Shirt (3 x Bolt of Silk Cloth, 2 x Bleach, 1 x Fine Thread) x 5
175 - 185
Bolt of Mageweave (5x Mageweave Cloth) x 100
185 - 200
Crimson Silk Vest (4 x Bolt of Silk Cloth, 2 x Red Dye, 2 x Fine Thread) x 15
200 - 215
Crimson Silk Pantaloons (4 x Bolt of Silk Cloth, 2 x Red Dye, 2 x Silken Thread) x 15
215 - 220
Black Mageweave Leggings or Black Mageweave Vest (2 x Bolt of Mageweave, 3 x Silken Thread) x 5

220-300


220 - 230
Black Mageweave Gloves (2 x Bolt of Mageweave, 2 x Heavy Silken Thread) x 10
230 - 250
Black Mageweave Headband or Black Mageweave Shoulders (3 x Bolt of Mageweave, 2 x Heavy Silken Thread) x 20
250 - 260
Bolt of Runecloth (5 x Runecloth) x 180
260 - 275
Runecloth Belt (3 x Bolt of Runecloth, 1 x Rune Thread) x 15
275 - 280
Runecloth Bag (5 x Bolt of Runecloth, 2 x Rugged Leather, 1 x Rune Thread) x 5
280 - 300
Runecloth Gloves (4 x Bolt of Runecloth, 4 x Rugged Leather, 1 x Rune Thread) x 20

300-375

300 - 325
Bolts of Netherweave (6 x Netherweave Cloth each)
325 - 340
Bolts of Imbued Netherweave (3 x Bolts of Netherweave, 2 x Arcane Dust each)
340 - 350
Netherweave Boots (6 x Bolts of Netherweave, 2 x Knothide Leather, 1 x Rune Thread each) x 10
350 - 360
Netherweave Tunic (8 x Bolts of Netherweave, 2 x Rune Thread each) x 10
360 - 375
Imbued Netherweave Tunic (6 x Imbued Netherweave Bolts, 2 x Netherweb Spider Silk, 1 x Rune Thread each) x 15



Overall Estimated Required Materials:

180 x Arcane Dust
10 x Bleach
30 x Blue Dye
75 x Coarse Thread
135 x Fine Thread
5 x Gray Dye
60 x Heavy Silken Thread
20 x Knothide Leather
160 x Linen Cloth
520 x Mageweave Cloth
2460 x Netherweave Cloth
35 x Netherweb Spider silk
60 x Red Dye
120 x Rugged Leather
75 x Rune Thread
900 x Runecloth
760 x Silk Cloth
45 x Silken Thread
200 x Wool Cloth

Leveling Mining

Leveling Mining 1-375:

1-75 / Copper

This parts the easy part, it should only take around 40-50 nodes at most and they spawn like crazy all over the starting zones. Keeping the copper you gain for either leveling blacksmithing or at the very least selling it on the AH is a good idea, due to BC alot of people aren't mining the copper now so dig in. Finally you'll need to talk to the mining trainer at 50 skill for journeyman mining.

Alliance:

Humans:

Humans start in my favorite mining zone, elwynn forest, seriously it's full of the stuff. Just run up to goldshire, head along the path past the large lake and pick up whats down there, and then check out the logging camp/surrounding areas. Just doing this should gain you almost everything you need, hitting the mountains at the top of the map should yield a few veins as well, generally every single ore spot will have 2-5 mobs nearby/on-top, look for groups.

Dwarves and Gnomes:

Given the general association of dwarves with mining you'd think it was the best area to start right? Well if you did I'd be here to inform you that your intuition is correct, although *my* favorite zone is elwynn forest Dun Morogh takes the cake as copper king, it's rather simple here actually, just run around everywhere with the ore detector running and you'll be 65 in no time.

Night Elves:

Sadly for you NE it seems that a lush forest enviroment isn't condusive to the production of precious minerals, copper, so you'll have to head down to darkshore to start your skill gain. Once you've reached Auberdine head for the cliffs, east, and mine everything on the way.

The moonkin caves along the way generally hold 1-4 spots each, sometimes actually at the very back of the cave itself, and should get you a bit of skill before you hit the cliffs. The cliffs themselves hold a medium amount of ore, following them south will yield a good amount until you hit ashenvale. Once you've done this head west to the edge of the forest/coastal area and then north back up to Auberdine. Follow this pattern in a semi-square/circle until you hit 65 skill.

Horde:

Undead:

Your journey to gain mining skill as undead will begin at Deathknell, this is a fairly easy zone to mine due to it's somewhat simple map design, not much in the way of big barriers, walls, annoying bugs, etc. to stop you. First thing to do is to head south following the cliffs all the way around till you hit undercity, run past as the city contains no ore, continue to follow on until you hit the Bulwark/Western Plaguelands and then north up to the scarlet monastery.

After you've hit the monastery skip around it and down to the coast, follow the coast west till you hit the cliffs again, at those cliffs head south to our starting point and loop again.

Orcs and Trolls:

Orcs and Trolls have it easy, just like the Dwarves/Gnomes, it's something of a just run back and forth around the huge barren red wasteland of a starting zone with ore finding on, profit. Seriously though, like all the other zones you'll find it easy to get alot of ore by following the edges/cliffs, and durotar has a lot of edges/cliffs, and another easy path for low-levels is between orgrimmar and Sen'Jin Village(that small troll place immediately across from the valley of trials.)

Tauren:

Mulgore is rather simple, it's a big flat plain with ore along the corners. Just run around the edges of the zone with ore detection on and mine everything in sight, although personally I find mulgore to be the most boring zone I must say it's also the least complicated/mob heavy/dangerous of them all.

75-125 / Incendite Ore/Tin/Silver

This'll probably be the easiest stretch in the game If you're lucky, otherwise it's one of the more painful times in your mining life. For this leveling period I'll let you in on a little spot inside a cave in the wetlands, incendite ore. One thing, you'll want a mount for leveling up mining, It's extremely painful otherwise, especially at the higher skill levels where every node is spaced out across the entire map making gaining skill quite hard.

Horde & Alliance:

Incendite Ore, the miracle cure for skill levels 75-125. You'll find this ore in a cave at Thelgan Rock, located quite close to the entrance to Dun Algaz and used for an alliance quest, thankfully Horde can mine it as well anyway. The Ore itself is uneeded and can't be smelted into anything, instead you'll just want it for the skill gains and then will end up deleting it, good thing is the nodes re-spawn extremely fast and easily so you can mine this uneeded ore for only a small period of time to gain the required skill.

Lesser Bloodstone:

This is the second "Miracle" ore, used in a quest chain started in Booty Bay this fast spawning ore is located in a cave east of Hammerfall. After mining the needed ore to hit skill level 125 you can keep 4 pieces, the required amount for the quest, if you feel like turning it in down at Corporal Kaleb in the booty bay tavern, otherwise just delete it.

125 - 175 / Iron/Gold

Thousand Needles/Shimmering Flats:

This path starts at the bottom of the great lift, first head west past camp ethok while mining everything along the way. As with all the other zones it seems that ore congregates along the edges/cliffs of the map so follow the cliff face all the way west until you hit the border between Thousand Needles/Feralas.

Once you've hit the border go south, yet again heading down to the cliffs and your going to follow them east past Highperch, though you can stop in here for a bit more ore, and on beyond even freewind post. You're going to want to do a tour of the shimmering flats once you get all the way east, it's a big circle so that shouldn't require much of a guide, once you've finished that go along the north cliffs of Thousand Needles until you reach the great lift, then start the path again.

Desolace:

Desolace is a rather easy place to mine, it is fortunately a rather large circle, just with a few large bumps/obstacles scattered around it. If you're horde you'll be starting off from Shadowprey Village, alliance come from Nijel's Point, either way you're just going to be making a large loop around the entire zone, perhaps stopping in at strategic places such as the valley of spears and thunderaxe fortress for extra ore.

Mining 175-250 / Truesilver / Mithril / Dark Iron

Now you're going to finally start mining some of the more valuable and possibly contested materials, this was about the skill level that I started running into horde/alliance on my mining runs.

Blasted Lands:

Blasted lands, this place is rather easy, just make huge circles about the zone and you should get almost everything.

Searing Gorge:

Searing gorge is, like blasted lands, somewhat easy to do, I'd recommend separating the Cauldron and the main section of the zone into two different runs to make it more time efficient, you'll also find alot of dark iron ore in this zone but that requires 230 skill so you may have to wait a bit to actually mine it.

Badlands:

This zone is another lovely place to mine, it's practically filled full of mining spots, the only problem is that quite a few of them will end up green/grey once you reach the higher skill levels. For maximum ore density try hitting the far right side of the map next to all the dragons and the ogre camp, camp cagg.

Western Plaguelands:

Just run circles through the ruins of andorhal if possible, you might find this place a bit hard to mine efficiently unless you're 60+ though.

Mining 250-300 / Thorium

Winterspring:

Most of the thorium you're going to be looking for in winterspring is located in the various caves and more isolated sections of the map such as the owl wing thicket. Heading even further south will result in your running into darkwhisper gorge, this has a number of thorium spots but it also contains a large amount of 61-62 elites.

Also I'd recommend heading over to Mazthoril as well, this place has some dragonkin elites but should be easy enough for anyone 60+, once you've cleared it you can also head north up to lake Kel'Theril before restarting your loop.

Blasted Lands, Searing Gorge:

Both of these zones have a rather small and quite rare spawn of thorium, not exactly recommended but still distinct possibilities for skill gain.

Un'goro Crater:

Un'goro is quite the nice mining area for anyone about 58-60 or higher, before that you risk getting too many add's as you run about searching for ore, otherwise rarely does anyone actually come here except to complete the quests and thus the ore is generally left alone.

Given it's naturally circular nature I'll leave it to you to run loops around the zone looking for thorium, make sure every once in a while to check out the center of the map as well, fire plume ridge, for more ore.

300-330 / Fel Iron

Starting from this point and onwards till 375 skill you'll be mining purely in outlands, for pure ease of skill gain I'd recommend you hit 70 first *then* head back and mine all the nodes required, obviously it can be done on the way from 60-70 but it's quite a bit harder.

Hellfire Penninsula:

Starting at the dark portal you'll be doing something most likely familiar to you if you've followed the guide up to this point, taking a path in what is essentially a huge circle around the zone. The only difference this time is that the zone is rather immense versus anything you've previously explored, that can make it a bit tricky but otherwise it's quite similar really.

One thing to note is that most of the mobs are at a maximum about 63-64 or so, thus anyone 67 or higher should have absolutely no problems running the entire zone for ore, the only other possbilities for trouble would be horde/alliance or running into enemy faction guards at either thrallmar or honor hold.

Finally, a flying mount will greatly enhance your mining speed, even the normal 60% speed one, simply because you can avoid everything and only mine exactly what you want without fear of adds, the epic flying mount simply enhances that effect.

Zangamarsh:

Personally I stayed in Hellfire Penninsula for my mining but Zangamarsh has a decent supply of ore as well, just run loops around the mountain edges grabbing everything in sight and perhaps making a few lines back and forth across the zone vertically for a few more veins.

330-355 / Fel Iron / Adamantine

Nagrand:

Nagrand is a rather nice zone for mining, holding a good amount of fel iron and adamantine ore perfect for gaining skill as well as being relatively open and lacking the previous zones somewhat annoying terrain that could inhibit your mining should it spawn in an inconvienient place.

I would start at the entrance to terrokar forest, essentially just as you enter nagrand really, and make my way north past the burning blade ruins and the ring of trials. Once you reach the mountains at the top north I'd turn left, strategically avoiding the horde town on my alliance characters, and then turn north up to the laughing skull ruins for a few more ore veins.

Finishing up there I'd then turn south and go all the way down past the forge camp: hate and fear, finally upon reaching oshu'gun i'd turn right and go past telaar/kil'sorrow fortress until I hit my starting point.

355-375 / Fel Iron / Adamantine

Nagrand continues to work at this point, rich adamantine nodes previously out of reach are now avaliable, but you could also hit up the higher level zones such as Shadowmoon Valley.

Personally I did shadowmoon valley simply because I wanted to finish some quests in the zone at the same time, it's quite large and rich in ore and also generally deserted for the most part except at a select few locations such as the blood elfs.

Leveling engineering

Leveling Engineering, 1-375:

1-150

1 - 40
Rough Blasting Powder (1 x Rough Stone)
40 - 50
Handful of Copper Bolt (1 x Copper Bar)
50 - 51
Arclight Spanner (6 x Copper Bar)
51 - 65
Copper Tubes (2 x Copper Bar, 1 x Weak Flux)
65 - 75
Rough Boom Sticks (1 x Copper Tube, 1 x Handful of Copper Bolts, 1 x Wooden Stock)
75 - 95
Coarse Blasting Powder (1 x Coarse Stone)
95 - 105
Silver Contacts (1 x Silver Bar)
105 - 120
Bronze Tubes (2 x Bronze Bar, 1 x Weak Flux)
120 - 125
Small Bronze Bombs (1 x Wool Cloth, 1 x Silver Contact, 4 x Coarse Blasting Powder, 2 x Bronze Bar)
125 - 145
Heavy Blasting Powder (1 x Heavy Stone)
145 - 150
Big Bronze Bombs (2 x Heavy Blasting Powder, 3 x Bronze Bar, 1x Silver Contact)

150-225

150 - 175
Blue, Green or Red Fireworks (1 x Heavy Leather, 1 x Heavy Blasting Powder)
175 - 176
Gyromatic Micro-Adjustor (4x Steel Bar)
176 - 190
Solid Blasting Powder (2 x Solid Stone)
190 - 195
Big Iron Bomb (3 x Iron Bar, 3 x Heavy Blasting Powder, 1 x Silver Contact)
195 - 205
Mithril Tubes (3 x Mithril Bar)
205 - 210
Unstable Triggers (1 x Mithril Bar, 1 x Mageweave Cloth, 1 x Solid Blasting Powder)
210 - 225
Hi-Impact Mithril Slugs (1 x Mithril Bar, 1 x Solid Blasting Powder)

225-300

225 - 235
Mithril Casings (3 x Mithril Bar)
235 - 245
Hi-Explosive Bomb (2 x Mithril Casings, 1 x Unstable Trigger, 2 x Solid Blasting Powder)
245 - 250
Mithril Gyro-Shot (2 x Mithril Bar, 2 x Solid Blasting Powder)
250 - 260
Dense Blasting Powder (2 x Dense Stone)
260 - 290
Thorium Widget (3 x Thorium Bar, 1 x Runecloth)
290 - 300
Thorium Shells (2 x Thorium Bar, 1 x Dense Blasting Powder)

300-375

300 - 310
310 - 320
Fel Iron Bomb (1 x Fel Iron Casing (3 x Fel Iron Bars), 2 x Handful of Fel Iron Bolts (1 x Fel Iron Bar) 1 x Elemental Blasting Powder(1 x Mote of Fire, 1 x Mote of Earth)) x 10
320 - 335
335 - 350
White Smoke Flare (1 x Netherweave Cloth), 1 x Elemental Blasting Powder (1 x Mote of Fire, 1 x Mote of Earth) x 25
350 - 355
Hardened Adamantite Tube (3 x Hardened Adamantite Bar)
355 - 360
Felsteel Stabilizer (2 x Felsteel Bar) x 5
360 - 375
Khorium Scope (1 x Hardened Adamantite Tube (3 x Hardened Adamantite Bar), 4 x Khorium Bar, 2 x Dawnstone) x 15
360 - 375
Felsteel Boomstick (1 x Hardened Adamantite Tube (3 x Hardened Adamantite Bar), 4 x Felsteel Stabilizer, 4 x Handful of Fel Iron Bolts) x 15
360 - 375
Hyper-Vision Goggles (4 x Heavy Knothide Leather, 2 x Khorium Bar, 2 x Nightseye, 2 x Large Prismatic Shard) x 15


Overall Estimated Required Materials:

55 x Bronze Bars
80 x Coarse Stones
51 x Copper Bars
30 x Dawnstones
50 x Dense Stones
255 x Fel Iron Bars
10 x Felsteel Bars
45 x Hardened Adamantite Bars
50 x Heavy Leather
75 x Heavy Stones
19 x Iron Bars
60 x Khorium Bars
10 x Mageweave Cloth
126 x Mithril Bars
35 x Mote of Earth
35 x Mote of Fire
25 x Netherweave Cloth
90 x Rough Stones
33 x Runecloth
10 x Silver Bars
90 x Solid Stones
4 x Steel Bars
309 x Thorium Bars
29 x Weak Flux
10 x Wooden Stock
10 x Wool Cloth

Leveling alchemy

Leveling Alchemy, 1-375:

1-155

1 - 60
Minor Healing Potions (1 x Peacebloom, 1 x Sliverleaf, 1 x Empty Vial) x 60
60 - 110
Lesser Healing Potion (1 x Minor Healing Potion, 1 x Briarthorn) x 50
110 - 140
Healing Potion (1 x Bruiseweed, 1 x Briarthorn, 1 x Leaded Vial) x 30
140 - 155
Lesser Mana Potion (1 x Mageroyal, 1 x Stranglekelp, 1 x Empty Vial) x 15

155-250


155 - 185
Greater Healing Potion (1 x Liferoot, 1 x Kingsblood, 1 x Leaded Vial) x 30
185 - 210
Elixir of Agility (1 x Stranglekelp, 1 x Goldthorn, 1 x Leaded Vial) x 25
210 - 215
Elixir of Greater Defence (1 x Steelbloom, 1 x Goldthorn, 1 x Leaded Vial) x 5
215 - 230
Superior Healing Potion (1 x Sungrass, 1 x Khadgar's Whisker, 1 x Crystal Vial) x 15
230 - 250
Elixir of Detect Undead (1 x Arthas' Tears, 1 x Crystal Vial) x 20

250 - 300


250 - 265
Elixir of Greater Agility (1 x Sungrass, 1 x Goldthorn, 1 x Crystal Vial) x 15
265 - 285
Superior Mana Potion (2 x Sungrass, 2 x Blindweed, 1 x Crystal Vial) x 20
285 - 300
Major Healing Potion (2 x Golden Sansam, 1 x Mountain Silversage, 1 x Crystal vial) x 20

300-375


300 - 315
Volatile Healing Potion (1 x Golden Sansam, 1 x Felweed, 1 x Imbued Vial) x 20
315 - 330
Sneaking Potion (2 x Ragveil, 1 x Felweed, 1 x Imbued Vial) x 20
330 - 350
Super Healing Potion (2 x Netherbloom, 1 x Felweed, 1 x Imbued Vial) x 20
350 - 375
Major Dreamless Sleep Potion (1 x Dreaming Glory, 1 x Nightmare Vine, 1 x Imbued Vial) x 40



Overall Estimated Required Materials:

20 x Arthas' Tears
40 x Blindweed
80 x Briarthorn
30 x Bruiseweed
90 x Crystal Vial
40 x Dreaming Glory
75 x Empty Vial
60 x Felweed
60 x Golden Sansam
45 x Goldthorn
100 x Imbued Vial
15 x Khadgar's Whisker
30 x Kingsblood
65 x Leaded Vial
30 x Liferoot
15 x Mageroyal
40 x Mountain Silversage
40 x Netherbloom
40 x Nightmare Vine
60 x Peacebloom
40 x Ragveil
60 x Silverleaf
5 x Steelbloom
40 x Stranglekelp
70 x Sungrass


Leveling herbalism

Leveling Herbalism, 1-375:

1 - 50 Silverleaf and Peacebloom

You'll run this path through Mulgore, it's easy enough to just make circuits round the base of Thunderbluff grabbing all the Silverleaf and Peacebloom in sight.

Alliance will want to hit up either Dolanaar going down south east or so around the lake before heading back to complete the loop. An alternative is just making complete runs of Elwynn Forest.

Undead will want to target Solliden Farmstead first, running north through the mills and looping around back sotuh towards Stillwater and onto Cold Heart Manor + Nightmare Vale and finally back to Solliden for a complete circuit.


51 - 70 Mageroyal and Earthroot

Horde will start in the crossroads, heading immediately west and then north right before the entrance to Stonetalon, browse around the Harpies zone a bit before running back east to the Gold Road and south once again to the Crossroads.

Alliance can start in northern Westfall, following the coast down south towards Deadmines before turning to run over in the direction of Sentinel Hill, to complete the circuit run back up north again.

Another spot is Gol'Bolar Quarry in Dun Morogh, just make full circuits.


71 - 100 Briarthorn

This'll be running the same path as the above Horde Route, this time however you'll extend it east to the Sludge Fen and should you so desire it possibly the entirety of the Barrens, allowing you to grab everything you need for this skill level..

Undead will be doing Southern Silverpine Forest, Pyrewood on down to the Hillsbrad Foothills entrance and all the way back for a complete circuit.

Alliance can either maintain the same route as previous or expand into doing circuits throughout Twilight Grove located in Duskwood. Another few possible paths are both circuits of Lakeshire - Redridge, Darkshore, and Eastern Loch Modan.

101 - 115 Bruiseweed

Horde will start at the Ashenvale Ramparts and head north-east towards Splintertree Post, make sure to run a wild path rather than follow distinct roads and such, alot of the herbs are out there in the forest and not so easily located as before. Once you hit Splintertree head west towards the bridge and south around the moonwell, turn here for the final part down to the Ramparts and you've completed a circuit.

The Stonetalon Mountains are viable, hit up Camp Aparaje, head west from there towards Grimtotem Post, south to Malaka'jin, and finally east to the Greatwood Vale before returning to home point. Another path is The Field of Giants, southern barrens inbetween the razorfen dungeons. Windshear Crag contains various herbs should you desire to go there as well.

Alliance can go North of Mystral Lake or West of Astranaar for various herbs in Ashenvale. Other spots are making circuits round' the Stonewatch Keep in Redridge Mountains and the Eastern Coast of Loch Modan for dwarves.

116 - 125 Wild Steelbloom

Horde can head for Stonetalon Peak once more and run circuits round the Druid Grove and Talon Den, another would be running back and forth between the Field of Giants and the Razorfen Dungeons again. Also down there is a few paths through Thousands Needles, start at the great lift and head for Highperch before returning.

Alliance & Horde can both try out Arathi Highlands should they wish to, it has a generally more active PvP population than previous zones however, additonally Stranglethorn Vale is very similar and you can hit up the various trolls ruins and other such areas around there for herbs.

Wetlands is another viable zone for Alliance, it's rather large but contains a generally high amount of herb spots for those willing to travel more off-road than on.

126 - 160 Kingsblood

FAshenvale circuits heading specifically for Kingsblood, Horde can do The Charred Vale as well located in Stonetalon Mountains.

Full circuits of both Hillsbrad Foothills, Wetlands, and running through various parts of The Swamp of Sorrows should you so desire/be of high enough level.

161 - 185 Fadeleaf

This'll be the time to start fully utilizing The Swamp of Sorrows, it not only seems to lack in general player population but also has the highly popular/valuable rogue required item, Fadeleaf.

186 - 205 Khadgar's Whisker

You'll want to start running both full circuits of The Hinterlands, Swamp of Sorrows, and hitting up various high level spots within Arathi Highlands for the maximum herb output.

206 - 230 Firebloom

New areas are both full circuits of The Searing Gorge and The Blasted Lands, both are quite large and rich, another extremely large zone, even in comparison to the other two, is Tanaris. This has so many different "sections" that you can neatly divide it in four and take out each part one at a time.

231 - 250 Sungrass


Full circuits of both Felwood, Feralas, and Azshara as well as should you so wish it The Hinterlands again. Feralas follows a stranger pattern than most due to it's generally annoying terrain, also some of the quests such as Cleansing Felwood can be factored into your herbalism for a greater output of cash/value overtime.

Feralas is generally rich in Sungrass, one circuit for this specifically is The Ruins of Ravenwind at the north west and runs down south into The High Wilderness, the other hits up the Grimtotem Compound, Woodpaw Hills, and pretty much all zones nearby Camp Mojache.

251 - 270 Collecting Gromsblood

Still running full circles/circuits of Felwood, you should be used to it by now. Another place is Mannoroc Coven in Desolace for Gromsblood, Blasted Lands is as good as ever, and finally the Demon Fall Canyon in Ashenvale for more Gromsblood.

271 - 285 Collecting Dreamfoil

Now we start running both Un'Goro and more heavly into Azshara, The Forlorn Ridge down to the Ravencrest Monument is a good run for Azshara as well as The Ruins of Eldareth, heading north from there to the Jagged Reaches and back in a loop.

285 - 300

Finally we head on to both Eastern and Western Plaguelands as well as more Felwood fun, as long as you don't see to many other players you can also hit up Winterspring for Icecaps and sell those to get a bit more cash in the long run.

300-330 - Felwood

Now that you've hit 300 you can either run off to Outland should you desire a change of scenery or if your main interest lies in the leveling aspect of the skill then repeat Felwood, farming the heck out of it for whipper roots, etc. This time start at the alliance outpost up north and simply head south all the way to the bottom before returning.

Almost everything you encounter should at the very least be green, alot of them such as Dreamfoil, Plaguebloom, etc. continue giving skill gain until 330 or so whilst the more mass produced/spawned types like Sungrass, Arthas's Tears, and so on also rarely give a skill gain or two.

330 - 350+ - Zangarmarsh

Finally we hit up Outland, previously it might not have been worth it due to the large playerbase but now Zangamarsh is simply packed to the brim with herbs, it's hard to even try avoiding it. Generally I'll run circuits around the corner areas before slowly circling in towards the center, reverse this process to complete the circuit, also should you run into a bit of opposition try going up north into the Blades Edge Mountains and check that out as well.

350+ You can pretty much go where you will, I expect you possess enough in the way of skills, personally not character wise, to pick and choose where and what to grab for these last skill levels.

Leveling skinning

Horde
Undead = Hounds around Brill
Orcs and Trolls = Mottled Boars and Scorpids around Sen'Jin Village
Tauren = Prowlers and Plainstriders around Bloodhoof Village

Alliance
Humans = Boars around Goldshire
Gnomes and Dwarves = Crag Boars and Wendigo's South of Kharanos
Night Elves = Nightsabers and critters around Dolanaar

26 - 50

Horde
Undead = Worgs and Moonrage Gluttons around Silverpine
Orcs and Trolls = Boars, Scorpids, Crocolisks and Raptors around Orgrimmar
Tauren = Prowlers and Prairie Wolves around Thunderbluff

Alliance
Human = Prowlers and Bears around Eastvale Logging Camp
Gnomes and Dwarves = Wolves around Brenwall Village.
Night Elves = Moonstalkers and Bears around Auberdine

51 - 100

Horde
Plainstriders, Raptors and Prowlers around Crossroads.

Alliance
Humans = Goretusks all around Sentinel Hill.
Gnomes and Dwarves = Bears and Crocolisks around Thelsamar
Night Elves = Moonstalkers and Bears North of Auberdine

101 - 130

Horde
Stormsnouts and Thunderhawks around Camp Taurajo

Alliance
Crocolisks and Raptors around Bluegill Marsh and Whelgar's Excavation Site
Alternatives:
Whelps and boars around Lakeshire for Alliance.

131 - 150


Bears and Mountain Lions around Hillsbrad Foothills
Alternatives:
Ravagers and Wolves in Duskwood if your Alliance.
Bears, Stags and Ghostpaws in Ashenvale.

151 - 170

Yeti Cave in Hillsbrad Fields and Mountain Lions on the "Daggers" (these are the bits of land between Hillsbrad and Alterac Mountains, one is called Corrans Dagger, so hence the nickname)
Alternatives:
Hyenas, Lions, Wyvern and Thunderhawks in Thousand Needles.
Bears, Stags and Ghostpaws in Ashenvale.

171 - 180

Raptors in Arathi Highlands.
Alternatives:
Turtles and Basilisks in The Shimmering Flats.

181 - 220

Raptors, Panthers and Tigers around Nessingwarys Camp in Stranglethorn Vale.
Alternatives:
Raptors and Crocs in Dustwallow Marsh.
Thunder Lizards, Kodos, Basilisks, Scorpids and Hyenas in Desolace.
Whelps in Swamp of Sorrows.

221 - 250

Raptors and Gorillas around the Gurabashi Arena
Alternatives:
Panthers, Jaguars and Crocs in Swamp of Sorrows.
Dragonkin, Coyotes and Ridge Stalkers/Huntresses in Badlands.
Wolves around Feathermoon Stronghold in Feralas if your Alliance.

251 - 275


Snickerfangs and Boars in North Blasted Lands
Alternatives:
Silvermanes and Gryphons in The Hinterlands.
Stags and Hippogryphs in Azshara.
Hippogryphs, Apes, Bears, Wolves, Screechers and Yetis in Feralas.

276 - 300

Jagueros and Gorillas on Jaguero Island.
Alternatives:
Yetis, Chimeras and Bears in Winterspring.
Bears in Western Plaguelands.
Plaguehounds and Plaguebats in Eastern Plaguelands.
Turtles by Raventusk Village in The Hinterlands.
Turtles and Chimeras in Azshara.
Dragonkin, Worgs and Scorpids in Burning Steppes.

This is a mob level to leather type correlation

Ruined Leather Scraps: 1-16
Light Leather: 1-27
Light Hide: 10-27
Medium Leather: 15-36
Medium Hide: 15-36
Heavy Leather: 25-46
Heavy Hide: 25-46
Thick Leather: 35-63
Thick Hide: 40-59
Rugged Leather: 43-63
Rugged Hide: 47-63

Truthfully I'd say that 300 - 375 skill is probably the easiest levels, or at the least the most profitable as well as fun. They provide tons of cash, can be accomplished whilst leveling 60-70, and due to the high mob count in each zone aren't exactly hard to complete, however at the same time they can possibly take the longest out of all the skill levels, perhaps even longer than 1-300. However even that said you could possibly hit 375 skill purely within Hellfire Peninsula.

301 - 310

Hellboars around Hellfire Citadel in Hellfire Peninsula.

311 - 330

Ravagers around Falcon Watch in Hellfire Peninsula.

331 - 350

Talbuk's and Clefthoofs all over Nagrand. (you could just as easily continue skinning to 375 here if you want, as if wont take that much longer, than going to Netherstorm and skinning Drakes)

351 - 375


Netherdrakes around Stormspire in Netherstorm or around Netherwing Fields in Shadowmoon Valley or Raptors and Wind Serpents around Blades Edge Mountains.

Expert cooking

Expert Cooking
Expert cooking can only be trained by purchasing and using a special book titled, "Expert Cookbook". Alliance chefs may purchase the Expert Cookbook from Shandrina in Ashenvale. Horde chefs may purchase the Expert Cookbook from Wulan in Desolace. The price of the book is 1 gold.

If you have boat loads of gold, you can probably just purchase the book at the Auction House, but you will usually end up paying twice as much.

Artisan Cooking
To obtain the Artisan Cooking quest, you have to be level 40 and already have a maxed out cooking skill of 225.

Begin by speaking with Dirge Quikcleave at the Inn in Gadgetzan (coords 52.28). He will offer you the Artisan Cooking quest called "Clamlette Surprise". You will need to gather 12 giant eggs, 10 Zesty clam meat, and 20 alterac swiss to complete the quest. You can find giant eggs off Owlbeasts in the Hinterlands. Obtain the zesty clam meat from Big-mouth Clams that are fished or looted off of sea water creatures like threshers in Dustwallow Marsh. Buy the alterac swiss cheese from a vendor: Alliance vendor Ben Trias at the Cheese Shop in Stormwind, or Horde Inkeeper Abeqwa at Freewind Post in Thousand Needles. These items can often be bought at the Auction House if you want to complete the quest quickly.
NOTE: There is a known bug that will keep you from skilling up after receiving the Artisan Cooking if you leave Gadgetzan. After finishing the Artisan Cooking quest, be sure to have the ingredients to cook something to skill up to 226 before leaving Gadgetzan. There is a bonfire behind the Gadgetzan Inn.

Cooking Skill Levels
Fishing Level Maximum Cooking Skill Allowed Special Requirement Minimum Character Level
Apprentice 75 purchased from trainer 5
Journeyman 150 purchased from trainer 10
Expert 225 purchase "Expert Cookbook" 20
Artisan 300

completion of quest

40

Leveling Tailoring, 1-375:

1-160

1 - 50
Bolt of Linen Cloth (2 x Linen Cloth) x 80
50 - 70
Linen Bag (3 x Bolt of Linen Cloth, 3 x Coarse Thread) x 20
70 - 75
Reinforced Linen Cape (2 x Bolt of Linen Cloth, 3 x Coarse Thread) x 5
75 - 105
Bolt of Woolen Cloth (3 x Wool Cloth) x 60
105 - 110
Gray Woolen Shirt (2 x Bolt of Woolen Cloth, 1 x Fine Thread, 1 x Gray Dye) x 5
110 - 125
Double-stitched Woolen Shoulders (3 x Bolt of Woolen Cloth, 2 x Fine Thread) x 15
125 - 145
Bolt of Silk Cloth (4 x Silk Cloth) x 190
145 - 160
Azure Silk Hood (2 x Bolt of Silk Cloth, 2 x Blue Dye, 1 x Fine Thread) x 15

160-220

160 - 170
Silk Headband (3 x Bolt of Silk Cloth, 2 x Fine Thread) x 10
170 - 175
Formal White Shirt (3 x Bolt of Silk Cloth, 2 x Bleach, 1 x Fine Thread) x 5
175 - 185
Bolt of Mageweave (5x Mageweave Cloth) x 100
185 - 200
Crimson Silk Vest (4 x Bolt of Silk Cloth, 2 x Red Dye, 2 x Fine Thread) x 15
200 - 215
Crimson Silk Pantaloons (4 x Bolt of Silk Cloth, 2 x Red Dye, 2 x Silken Thread) x 15
215 - 220
Black Mageweave Leggings or Black Mageweave Vest (2 x Bolt of Mageweave, 3 x Silken Thread) x 5

220-300


220 - 230
Black Mageweave Gloves (2 x Bolt of Mageweave, 2 x Heavy Silken Thread) x 10
230 - 250
Black Mageweave Headband or Black Mageweave Shoulders (3 x Bolt of Mageweave, 2 x Heavy Silken Thread) x 20
250 - 260
Bolt of Runecloth (5 x Runecloth) x 180
260 - 275
Runecloth Belt (3 x Bolt of Runecloth, 1 x Rune Thread) x 15
275 - 280
Runecloth Bag (5 x Bolt of Runecloth, 2 x Rugged Leather, 1 x Rune Thread) x 5
280 - 300
Runecloth Gloves (4 x Bolt of Runecloth, 4 x Rugged Leather, 1 x Rune Thread) x 20

300-375

300 - 325
Bolts of Netherweave (6 x Netherweave Cloth each)
325 - 340
Bolts of Imbued Netherweave (3 x Bolts of Netherweave, 2 x Arcane Dust each)
340 - 350
Netherweave Boots (6 x Bolts of Netherweave, 2 x Knothide Leather, 1 x Rune Thread each) x 10
350 - 360
Netherweave Tunic (8 x Bolts of Netherweave, 2 x Rune Thread each) x 10
360 - 375
Imbued Netherweave Tunic (6 x Imbued Netherweave Bolts, 2 x Netherweb Spider Silk, 1 x Rune Thread each) x 15



Overall Estimated Required Materials:

180 x Arcane Dust
10 x Bleach
30 x Blue Dye
75 x Coarse Thread
135 x Fine Thread
5 x Gray Dye
60 x Heavy Silken Thread
20 x Knothide Leather
160 x Linen Cloth
520 x Mageweave Cloth
2460 x Netherweave Cloth
35 x Netherweb Spider silk
60 x Red Dye
120 x Rugged Leather
75 x Rune Thread
900 x Runecloth
760 x Silk Cloth
45 x Silken Thread
200 x Wool Cloth

Sunday, December 23, 2007

Leveling a leatherworker part t2

Crafting Leatherworking 1-200 (Warcraft pet)

September 13, 2007

Ok, first off, leatherworking is a resource hog. I spent a grip of gold powerleveling this profession just to 200. We will start with an itemization based on the items I used to get to 200. As always, your milage may vary and these are not my hard numbers used to get to 200. These numbers are what you should expect to consume during the leveling process.

Light leather: 255 (sure seemed like more)
Medium leather: 160
Heavy leather: 200

Light hide: 0
Medium hide: 25
Heavy hide: 20

Course thread: 150
Fine thread: 65
Silken thread: 10

Grey dye: 20
Green dye: 10

Salt: 85

Now that you have all your consumables, it’s time to start crafting….and crafting….and CRAFTING.

1-30: Light armor kits
30-40: Light leather quiver
40-50: Light armor kit
50-55: Hand stitched leather boots
55-90: Embossed leather gloves
90-100: Fine leather belt
100-115: Medium armor kit
115-125: Dark leather boots
125-135: Dark leather belt
135-150: Hillman’s shoulders
150-180 Heavy armor kit
180-190: Green leather bracers
190-200: Guardian gloves

All the items I chose to grind on were either with resale in mind (to offset the cost of mats) or pure skill ups. I’ll go over each item and detail my reason for choosing it.

Light armor kits: No brainer. They take 1 light leather and are yellow all the way to 50. They sell ok on the AH too.

Light leather quiver: These take 2 light leather and 1 course thread. Every hunter wants (or should want) one so resale is great. They are orange to 40 so take the guaranteed skill up.

Light armor kits: We go back to light armor kits because it’s just smart due to the minimal resources. It’s yellow but if youre on a budget it’s the way to go.

Handstitched leather boots: Filler item just to get to 55. Vendor trash.

Embossed leather gloves: Good for grinding because of the low resources used. More vendor trash

Fine leather belt: Another grey grinder to get to 100. **DON’T VENDOR THESE** (You’ll see why in a bit)

Medium armor kits: Just like light armor kits, they are reasonable on the resources and will sell on the AH.

Dark leather boots: Filler item. Vendor trash

Dark leather belt: THIS is the reason we kept those fine leather belts. Almost no resources (minus the hide) and these things sell well on the AH. I put 4 up at 50s and they all sold first time. I’m betting you can get more.

Hillman’s shoulders: The perfect grinding item. Reasonable resources and they sell very well. These shoulders are the first decent green for an up and coming rogue/feral druid. DE is also an option but you’ll do better to AH them.

Heavy armor: Same as light and medium armor kits. AH them or give them out to guildies.

Green leather bracers: Nothing exciting about these. Crappy stats but the best option for leveling at this point. I recommend DE for the vision dust/GME

Guardian gloves: Vendor trash.

Well, there you have it. Leatherworking 1-200 with full itemization. This is not the be all end all of LW grinding but more of a guide for those looking for a quick, semi-painless way to power level. These are many other patterns that sell well while youre climbing the LW ladder. Give those a try if youre skilling up while you level your character.

ENJOY!!!

Leveling Leatherworking, 1-375:

1-150

1-35
35 Light Armour Kit - 35 Light Leather
35-55
20 Cured Light Hide - 20 Light Hide
55-85
30 Embossed Leather Gloves - 90 Light Leather
85-100
15 Fine Leather Belt - 90 Light Leather
100-120+
25 Cured Medium Hide - 25 Medium Hide
120-125
10 Fine Leather Belt - 60 Light Leather
125-150
25 Dark Leather Belt - 25 Fine Leather Belts, 25 Cured Medium Hides

150-205

150-160
10 Cured Heavy Hide - 10 Heavy Hide
160-170
10 Heavy Armour Kit - 50 Heavy Leather
170-180
10 Dusky Leather Leggings - 100 Heavy Leather
180-190
10 Barbaric Shoulders - 80 Heavy Leather, 10 Cured Heavy Hide
190-195
5 Dusky Bracers - 80 Heavy Leather
195-205
10 Dusky Belt - 100 Heavy Leather, 20 Bolts of Silk Cloth, 10 Iron Buckle


Elemental - 205-300

205-230
25 Nightscape Headband/Tunic - 125-175 Thick Leather
230-250
20 Nightscape Pants - 280 Thick Leather


Dragonscale - 205-300

205-226
21 Nightscape Headband/Tunic - 105-147 Thick Leather
226-228
2 Tough Scorpid Breastplate - 24 Thick Leather, 24 Scorpid Scale
228-230
2 Tough Scorpid Gloves - 12 Thick Leather, 16 Scorpid Scale
230-250
20 Nightscape Pants - 280 Thick Leather


Tribal - 205-300

205-211
6 Thick Armour Kit - 30 Thick Leather
211-222
11 Nightscape Headband/Tunic - 55-77 Thick Leather
222-224
2 Turtle Scale Gloves - 12 Thick Leather, 16 Turtle Scale
224-226
2 Turtle Scale Breastplate - 12 Thick Leather, 24 Turtle Scale
226-228
2 Turtle Scale Bracers - 16 Thick Leather, 24 Turtle Scale
228-229
1 Wild Leather Vest - 12 Thick Leather, 2 Wildvine
229-230
1 Wild Leather Helmet - 10 Thick Leather, 2 Wildvine
230-232
2 Turtle Scale Helm - 28 Thick Leather, 48 Turtle Scale
232-250
18 Nightscape Pants - 252 Thick Leather
250-260
10 Nightscape Boots - 160 Thick Leather
260-270
10 Wicked Leather Gauntlets - 80 Rugged Leather
270-285
10 Wicked Leather Bracers - 120 Rugged Leather
285-300
15 Wicked Leather Headband - 210 Rugged Leather

300-340

300-310
Knothide Leather (5 x Knothide Leather Scraps) x 20 = 100 x Knothide Leather Scraps
310-320
Wild Draenish Gloves (9 x Knothide Leather, 3 x Rune Thread) x 10
320-325
Thick Draenic Boots (10 x Knothide Leather, 3 x Rune Thread) x 5
325-335
Heavy Knothide Leather (5 x Knothide Leather) x 80
335-340
Thick Draenic Vest (14 x Knothide Leather, 3 x Rune Thread) x 5

340-375

340-355
Felscale Breastplate (14 x Knothide Leather, 3 x Fel Scales, 3 x Rune Thread) x 15
355-365
Heavy Clefthoof Boots (4 x Heavy Knothide Leather, 20 x Thick Clefthoof Leather, 4 x Primal Earth, 2 x Rune Thread) x 10
365-370
Felstalker Bracers (6 x Heavy Knothide Leather, 6 x Fel Hide, 6 x Crystal Infused Leather, 4 x Primal Air, 2 x Rune Thread) x 5
370-375
Drums of Panic (2 x Heavy Knothide Leather, 2 x Primal Shadow) x 5

Overall Estimated Required Materials:

20-40 x Bolts of Silk Cloth
30 x Crystal Infused Leather
30 x Fel Hide
45 x Fel Scales
10 x Heavy Hides
80 x Heavy Knothide Leather
410-430 x Heavy Leather
10 x Iron Buckles
380 x Knothide Leather
100 x Knothide Leather Scraps
20 x Light Hides
275 x Light Leather
25 x Medium Hides
20 x Primal Air
40 x Primal Earth
10 x Primal Shadow
410 x Rugged Leather
135 x Rune Thread
200 x Thick Clefthoof Leather
160 x Thick Leather


Elemental
2 Hearts of Fire, 2 Cores of Earth , 2 Globes of Water, and 2 Breaths of Wind
405-455 x Thick Leather

Dragonscale
40 x Scorpid Scale
441-483 x Thick Leather
10 x Worn Dragonscale

Tribal
2 x Cured Thick Hide
427-450 x Thick Leather
112 x Turtle Scale
11 x Wildvine

Leveling a leatherworker

Introduction

Leatherworking is an excellent profession for Hunters, Shamans, Druids and Rogues. It provides you with armor throughout most of the game and can, with the right moves, earn you some sweet, sweet cash. Want to know how to make it work?

Instructions

Difficulty: Moderately Challenging

Steps

Step One

Ask yourself if you really need Leatherworking. There are lots of reasons to take Leatherworking, but its usefulness is questionable for Warriors, Paladins, Mages and Warlocks. Warlocks and Mages cannot wear Leather armor, while Warriors and Paladins begin with the ability to wear mail. Unless you are going to be making lots of Leather armor for guild mates, Warriors and Paladins are better off with Blacksmithing while Mages and Warlocks would do better with Tailoring.

Step Two

Take Skinning. This is the easiest and by far the most cost-effective way to fuel your Leatherworking profession. This will provide you with the vast majority of the raw materials you need to be a good Leatherworker. If you already have huge stores of Leather and cash and are just looking to power-level a trade, then it would be safe to take another profession.

Step Three

Make friends with a Miner. You will need an assortment of gems to make some of your higher-level items, all of which can be found through a miner friend. Remember, friends usually offer discounts!

Step Four

Outfit yourself, then make stuff for the Auction Hall. This will ensure you always have decent gear and some extra cash.

Step Five

Crank out Embossed Leather Boots! These little babies are your first stepping stone to fortune! They are Green, so they sell for a decent price, can be made quickly and easily and will help you pay for the new Leatherworking Patterns!

Step Six

Farm those Dragon Whelps! Several areas are rife with little Dragon whelps of various colors and difficulties. While it may be a pain sometimes, farming these fiends will reward you with the materials to make some early Dragon armor! This is excellent to both wear and sell!

Step Seven

Be sure to pick up the Tough Scorpid Armor patterns when you hit Tanaris. These are some of the best leather mail patterns you will find! This is most especially useful for Shamans and Hunters, but could be useful for other characters with the right specialization.

Step Eight

Complete the Wild Leather quest series. When you hit level 30 and 200 Leatherworking skill, you may come across a pair of NPC's in Feralas (either Pratt McGrubben or Jangdor Swiftstrider) who will give you some quests for new patterns. Take these quests! It will open doors for you later, plus its some XP and new patterns for you!

Step Nine

Choose wisely. At level 40 and Leatherworking 255, you have a choice between Tribal and Dragonscale Leatherworking. Dragonscale patterns are all Mail and are geared toward Hunters and Rogues while Tribal patterns are also mail, but are geared much more toward Shamans. While there are no Alliance Shamans at the moment, that will change with the Burning Crusade expansion and the Draenei. Looking forward, Tribal is an excellent choice for Alliance characters, as this will allow you to sell your goods to a ravenous new market!

Leveling a tailor

Introduction
Tailoring in World of Warcraft allows you to make cloth armor. Classes that wear cloth armor are mages, warlocks and priests. To level tailoring, you do not need another profession to gather supplies. You receive cloth by looting bodies of enemies that wear clothing and armor. Leveling tailoring will allow you to make armor that gives the wearer special protection and resistances as well as a better armor rating as well as bags and other novelty items.
Instructions
Difficulty: Challenging
Steps
  1. Train to be a tailor. You can do this by finding the trainer in any of the major cities. Ask a guard if you need help finding a tailor
  2. Kill enemies that wear clothing and armor and stockpile the cloth. You will start out receiving linen cloth and progress through wool, silk, mageweave, runecloth and then specialty cloths.
  3. Create bolts of linen cloth to progress to level 50. You will need several bolts of linen cloth to make other items so you may want to just focus on the bolts until you reach skill level 50.
  4. Become a journeyman tailor by training at the tailor trainer at skill level 50. Your character level needs to be 10 or higher.
  5. Use your bolts of linen to create other items until you can begin making bolts of woolen cloth. Make bolts of woolen cloth until skill level 105 and then use the bolts of woolen cloth to create other items to get your level to 125 or higher.
  6. Visit the tailoring trainer to become an expert tailor at skill level 125. Your character level needs to be 20.
  7. Start making bolts of silk cloth until skill level 145. Use the bolts of silk cloth to level your skill up to 175 and then make bolts of mageweave cloth. Use the bolts of mageweave to reach skill level 225.
  8. Go to Tarren Mill if you are a Horde character or Theramore Isle if you are an Alliance character to become an artisan tailor at skill level 225. Your character needs to be level 35.
  9. Continue making items. This is where tailoring becomes a grind. It takes a lot of reagents to make one item and you have to have more specific reagents. Stick with it. Make bolts of runecloth at skill level 250.
  10. Travel to Hellfire Peninsula in Outland and train to be a master tailor at skill level 300. You can specialize at tailoring level 350 in spellfire, shadowweave or primal mooncloth tailoring.
Tips & Warnings
  1. Tailors can make a lot of money off of selling bags in the auction house. Twelve slot bags and higher sell well.
  2. Make novelty items such as tux shirts, wedding dresses and different types of shirts. These items do not give the wearer armor or statistic benefit, but they do sell well at the auction house because they give a character a different look.

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