Warlock Class Guide: Index: 1.0 - Did thou misplace thy balance? You might think the title a joke, but seriously, I'm going to let you in on a well-known secret if you didn't already know yourself, Warlocks are what one might call the "powerhouse" class of World of Warcraft at the moment, not necessarily "over-powered" and thus in need of nerfs, just the powerhouse. Warlock's are, for the same reasons they're regarded as a powerhouse, extremely fun. The ability to not only summon multiple different demons, gaining new ones after the first imp pet at 10, 20, and level 30, each having it's own capabilities, strengths, and weaknesses, but also the numerous curses, nukes, etc. It's a quite powerful trinity of ability trees. As a good summary of warlocks, think high DPS, high survivability, and extreme solo-ability. 2.0 - Leveling Warlocks, as mentioned above, possess three main tree's, obviously the same as every other class. One little difference now would be how each and every warlock, regardless his or her build, can effectively use a number of each tree's ability. Demonology warlocks still use life drain, affliction still uses shadowbolt, everyone uses the demons even if it's just for demonic sacrifice, etc. It's quite nice having three extremely useful talent/spell tree's, each able to complement the others quite well. Some of the notable favorites, mine and what I've seen others use as well, is the nice combination of life drain and life tap to make yourself, with the improved life tap talent, a practically infinite pool of life and mana, very useful for grinding I assure you. Beyond that we have some things such as the various armor spells, although the best one(fel armor) sadly comes much later on in your warlock life than others. Healthstones, soulstones, etc. all are extremely useful for questing, grinding, pretty much anytime really, the ability for a self-ressurect/reincarnation is amazingly good when you've been randomly PK'ed by passing enemy players or died from terrain damage in the middle of nowhere. As for your main leveling talent builds you're probably going to want either demonology or affliction, affliction is for the dark pact ability and thus an even easier source of infinite mana than lifetap/lifedrain, this allows you to drain tank(life drain spam) opponents after putting on a few DoT's and progress quite quickly. Demonology focuses, obviously, upon your demons as the main tanks of your mini-party while you sit behind whatever gnarly demon you happen to have summoned, fel-guard or voidwalker, perhaps using a succbus at times, and fire ze missles(figuratively) at your opponents. This type of build is my favorite for the run from 1-30 and perhaps even 40, 30/40-50 is extremely fast as affliction as you get your main grinding talent(dark pact.) Finally you'll find demonology becoming a killing machine once you've hit level 50 and get your felguard, it's quite the change of pace I must say, having a mini-warrior as your chained pet to tank and deal a nice amount of damage to boot is rather fun. Now, at the lower levels you'll find it not quite as easy to level compared to a select few others(rogues, hunters,) but at the higher levels you definitely take the cake for grinding speed. 3.0 - PvP PvP as a warlock can be quite interesting, a variety of different strategies/techniques will allow one to avail in battle although a select few separate themselves as favorites. Due to the nature of a warlocks quite competent usage of all three spell tree's despite what build he or she is using at the time you'll find that adapting to the enemies playstyle may be more favorable to your emerging victorius rather than entering the battle with one specific plan in mind. Obviously you can't always have a plan either, at least I certainly hope I'm not the only one who plays a re-active style of PvP, fighting as opponents come upon me, rather than specfically going after any on target. In battlegrounds PvP this becomes even more urgent as you'll often be defending a flag/taking the flag when you really don't have a choice about who decides to try and take your head off right at the moment. Demonlogy warlocks may have an easier time with this due to the ability to nigh instantaneously summon a new type of demon to suit the situation, though fel-guard is almost always the best general usage pet if you happen to have him. One somewhat hilariously effective tactic is to place yourself(and pet) behind a tree/other barrier whilst in Alterac Valley and simply throw DoT's on any passerby's, either A: they spot you and at least you have your DoT's on them already or B: They continue on and either die or at least become quite injured if you have half-way decent spelldamage. Keep in mind that you are subject to random passing groups ire and a painful death should you be noticed. The Fel-Hunter will become your best friend against other casters, practically rendering them null in effectiveness should you follow it up with the proper barrage of spells to wipe out the poor offending spell user. You may however experience some diffculty against other warlocks, this sort of fight often starts with each sides pets being banished before nuking/DoT'ing the other warlock up and hoping they aren't using a better DD(Direct Damage) build than yourself, often times destruction wins in this sort of fight. 4.0 - Dungeoning, Raiding, etc. As a general rule in dungeoning you'll find yourself cursing your pet at times, much like hunters, due to the horrible pet pathing that truely shows it's colors during an important pull, often times the result being the entire dungeon converging on your party quite quickly and proceeding to slaughter everyone mercilessly. Yes it's painful and annoying, I did actually prefer a demonic sacrifice build purely due to this reason for quite some time, although in burning crusade it doesn't seem to be quite as bad it still happens so be careful. Demonology warlocks will especially find themselves hindered in overall effectiveness compared to affliction/destruction builds, I only found the felguard spec to be worth it should we need another off-tank/saving my butt should the main-tank himself die, yes it can main-tank bosses but it's rather painful and hard to do. Basically you'll be good for bad parties due to your ability to hold several mobs aggro on bad pulls and such, good parties however the felguard is almost useless. Affliction is a rather good instancing build, throwing a few DoT's on each mob in a pull can easily rack up the damage over-time but may subject you to frequent beating by angry elites should your Tank not have adequate aggro over you. Besides that it is nice to see some of the bosses with large AoE's, line of sight problems, etc. taking steady damage regardless whether you're feared/stunned/unable to catch them and so on. Finally as destruction, my favorite instancing/raiding build, you're just a damage machine. With a good tank you can go full out almost from the start of each fight and tear through mobs HP like paper, destruction often requires more +spelldamage than other builds to be effective but when it does work it's quite nice to see the amazing results. Your pet at this point will probably be rather useless for a variety of situations, it's a sad but true fact to realize, they only provide a small amount of DPS over-time and thats about it, the voidwalker is especially only good for soloing, utterly useless in instances really. 5.0 - Arena Arena wise you'll find that an exceptionally geared warlock truely can kick some ass, I'm hoping you're well geared at this point otherwise you'll be sorely out-matched simply gear-wise even if you have good skill, almost any of the competetive teams in the arena are geared out to one degree or another so be prepared. Potions, buffs, strategies, all of them need to be ready and waiting if you're truly interested in fighting against good teams and winning. A recent trend in Arena season two has been the usage of shadow resistance armor sets, making a popular combo of shadowpriest/warlock powerless, so that's just one more thing you'll have to watch out for now. Ignoring the resistance stacking teams the main opponents of a warlock are A: other warlocks, and B: Undead. One negates your pet, the other negates your fear, obviously fury warriors are still an extremely annoying threat but that's nothing new and is almost solved by the arena, fury warriors are extremely rare in good arena teams, MS(Mortal-Strike) is just to good to pass up. Horde generally have an easier time arena wise than alliance simply because if both sides have undead and thus the fear negation it's more of a fair fight than if only one does. Obviously the new PvP trinkets, the ones that remove anything on you essentially, are quite invaluable now as well, making it practically impossible to get a seduce off on anyone competent now but also allowing us to get past stun-locks and other such barriers. Most builds that actually come out successful are those emphasizing survivability, theres a reason you gain so much resilience and such through arena armor, a dead warlock is a useless warlock. Due to the insane damage some players can put out, especially assist-train targeter warriors, you're going to want soul-link and a few other invaluable talents/spells going to even have a chance of survival. Hybrid seems to be the key, felguard is worthless but soul-link is practically required, putting the points left over in affliction or destruction can make you viable and quite hard to kill. 6.0 - Talent Builds 7.0 - Gear Guide This gear is suited to a hybrid Demonology/destruction or demonology/affliction build Helm: Battlecast Hood - Crafted Neck: Pendant of Dominance - PvP Honor Reward Back: Shawl of Shifting Probabilities - Vendor(25 Heroic Badges) Shoulders: Mantle of Three Terrors - Drop(Black Morass) Chest: Imbued Netherweave Robe - Crafted Wrist: Crimson Bracers of Gloom - Drop(Heroic Ramparts) Hands: Gloves of Oblivion - Drop(Shattered Halls) Belt: Sash of Serpentra - Drop(Steamvault) Legs: Battlecast Pants - Crafted Boots: Imbued Netherweave Boots - Crafted Rings: Seal of the Exorcist - Vendor(50 Spirit Shards) Trinkets: Scarab of the Infinite Cycle - Drop(Black Morass) Weapons: Continuum Blade - Reputation Reward(Timewarden's Exalted) Off-hand: Hortus' Seal of Brilliance - Drop(Shattered Halls) Wand: Wand of the Netherwing - Drop(Shadow Laybrinth) Look and FeelAffliction Warlocks are the masters of killing an opponent at a distance while someone else does all the heavy lifting. With spells like Siphon Life and Drain Life, even your opponent helps you out a bit. Affliction warlocks are patient folk with some even taking a load off while their DoTs kill their target who is presently engaged with the Warlock's Voidwalker. Though some fights can take long enough to resolve, the efficiency of this tree allows the Warlock's mana to regenerate while the target dies. As of patch 2.0.1, all DoTs now receive the full benefit of spell power bonuses making this DoT enhancing tree viable for PvP along with insta-cast Howl of Terror and Unstable Affliction. Strengths
[edit] Weaknesses
[edit] AnalysisSome of the Affliction talents are better than others. The following is intended to be a consensus of opinion on the various talents in this tree.
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Tuesday, January 1, 2008
Class Guide Warlock
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